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Author Topic:   I need help and I've got a lot of questions.
Xeter
Cool Newbie Twarrior

Posts: 7
From: Escaping Venus Fast
Registered: Apr 2004

posted April 30, 2004 19:51     Click Here to See the Profile for Xeter Edit/Delete MessageReply w/Quote
Hello,
I've registered Swath. I haven't played in years. Started up about 5 weeks ago with a very old copy of Twar for Windows which was the 1st telnet TW helper.
Besides the fact that I'm getting smoked regularly in the games, I'd really like to make this Swath helper work!
After registration was properly completed, a lot of the scripts and macros still wouldn't work.
Specifically: Colonization, resource mover, buy down/sell planet resources out of sector, explore scripts...I'm sure this isn't an unusual request and must have an easy convenient answer.
I got on the Swath site, looked at the script help, went to Java, downloaded their download manager and started the big 36Meg program download. Got 2/3 of the way through it and it quit. For the 4th time. It's about a 6 hour download with my poor dial up connection. And it just plain will not get all the way to the end.
I've heard of TW Proxy. I have no idea what to do with it. Have it downloaded and I suppose it's in trial mode.
Any chance someone can direct me to a specific help topic to bail me out on this one? Or politely hold my hand, and step by step walk me through what I'm doing wrong?
Sure would appreciate the help.
BTW, I tried ATTAC in it's trial mode. Gets through a few moves, then totally locks up the works on my machine.
Twar for Windows is actually a GREAT program, but it was never completed. Anyone feel like picking up that ball and pestering the owner, it could become the best program, ever. When it first came out, I was one of the few players to test drive it for the author. Combine it's features with Swath, and it would definitely become THE #1.
I'll check back later, see if anyone feels like taking up the task of walking me through the happy gates of scriptdom.
Thanks,
X

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You have just witnessed the Big Statistical Anomoly on The Spread Sheet of Live attempting to wisely express himself.

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Shorty
Leathal TWarrior

Posts: 245
From: Anchorage, Ak USA
Registered: Nov 2001

posted April 30, 2004 20:39     Click Here to See the Profile for ShortyClick Here to Email Shorty Edit/Delete MessageReply w/Quote
Well to start with you DO need that huge java download. You will have to find a way to get it somehow, maybe a friend can download it on a broadband connection and burn it to cd for you but it is a requirement to get the scripts to work.
Once you get that completed you have to edit the Swath.ini file and put all the scripts you want to run in it and make sure your path to the java file you installed is correct for the version and location on your computer.
You will notice once you get the scripts going that any dealing with a planet have to be started on a planet, any navigational or exploring type have to be started from the main prompt, etc. The scripts are prompt sensative and they should tell you if your at the wrong prompt.
TWX is a great program, it is a proxy server, not a true helper. Basicly you connect Swath to it using IP 127.0.0.1 port 23 or whatever port you have it set up for, then you set up a game in TWX and connect TWX to the game server IP. You can run scripts with TWX that are tons faster that java scripts, not sure that the macros are any faster since they all get sent in one packet anyway. You can use TWX without a license but you wont be able to use the pack 2 or ecrypted scripts. Anything recorded by Swath once connected to TWX is also recorded by TWX so essentially you have 2 separate databases with different options for what data is easily available. Good luck with it.

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The Boss TWGS
66.58.222.235 Port 23

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Michael Hagin
TWarrior God apprentice

Posts: 286
From: Colorado Springs, CO USA
Registered: Dec 2000

posted May 01, 2004 08:44     Click Here to See the Profile for Michael HaginClick Here to Email Michael HaginVisit Michael Hagin's Homepage!Edit/Delete MessageReply w/Quote
quote:
Originally posted by Xeter:
Twar for Windows is actually a GREAT program, but it was never completed. Anyone feel like picking up that ball and pestering the owner, it could become the best program, ever. When it first came out, I was one of the few players to test drive it for the author. Combine it's features with Swath, and it would definitely become THE #1.

Actually, 4 years ago when I started play TW 2002 again. (I had last played in v1.03d and v2.04b.) I went searching on the net for TWAR. As I too remembered it from when I played. And I wanted to see if I could get it again. Lo and behold, I found it had it's own website. And that it had a newer version then my Window version. (Which did not have telnet ability.) And I d/l'd the newest version. At that time, the newest version was 2 years old.

After messing with TWar for a few hours. I noticed that there was alot of major bugs in it. And I found on it's website. That there was no information about if, or when, an newer bug release would be available. I then went to it's email list, TW2002, on Yahoo and tried to find out what the story was.

And what I had found out, was that it's author had abandend the program. So, I decided that I would attempt to contact the author and see if I, or anyone else. Might be able to persaude him to sell it.

What had happened was that I, nor anyone else, got any responce from him. So I bugged the hell out of the him for a good year, about buying it. Buy bugging the hell out of him, I mean that I had sent 1 email a month with a request to buy TWar along with an offer.

And in each and every email I stated my intentions for TWar. i.e. attempting to fix it's current problems. And then improving upon it.

For the first 11 months, not including very first email I had sent. I received no reply back from the author. Then on the 12 month, I sent an offer of $20,000 + 50% of profits of all registrations for the first 5 years.

With this offer, I got a responce. In that response, he told me that my offer was too low. And he even stated that he made twice that amount, yearly, on registrations of TWar. And unless I, or anyone else, was able to come up with an offer. That was, at least, twice the amount of what he was currently making. He would not entertain such offers.

I had then gave up on the idea. As support from the TW2002 community atlarge was nil. And I just could not understand how $20,000 upfront, plus 50% of all registrations for the first 5 years, was not enough.

It was then that I had found out about SWATH. And I have not looked back.

Although I have missed the GUI TWar had. And the build in sound effects it had. I have found that SWATH is 10x better than TWar.

1. It has a semi-graphical interface, compaired to TWar.
2. It has more built in scripts.
3. It's built in scripts are better then TWars.
4. It's main scripting language is more of a true programming language. Like with QModem and Telix.
5. The program itself, if practically bug free.
6. There is support for SWATH.
7. It's main scripting language is updated, and/or made better, all the time.
8. It now has the ability to use scripts made in 1 other scripting language, REXX.
9. You are able to store note about the game, or any game sector notes, with the game database.


... and there are many, many, more things that SWATH can do, or has. That TWar can not do, or does not have.

Yet, SWATH has some problems, when compared to other helpers.

1. A feature that I used quit often with TWar. And I think would be a great addition to SWATH. The display of the sector number, that Stardock/Alpha Centari/Rylos are in, on the GUI display. (That is if you have visited the sector they are in.)

NOTE: I had suggested this to Stein long ago. And his responce was, that there was no need to have a the GUI display such information. As that information can easily be gotten from SWATH. This is fine and dandy when you are running a script. And that script had need of that information. As it could get that information from SWATH quite easily. But, when you are playing the game by hand, not using any scripts/macros. Then how are you able to get that information, without having to use a script. Or with out having to resort to looking up that information in any game notes you have made.

I have yet to find a way. With out using a script, or a Game/Sector note(s), or the new visual map feature, to find out what sector these particular station(s)/port(s) are in.

I don't know how many times I have visited the sector these station(s)/port(s) are in. But, I did not know it. Fifty percent of the time, this happens while running a script of some kind.

BTW, That I know of. TWar is the only helper that displays this information on the GUI.

2. Although SWATH now has the ability to run REXX scripts. It can not run all REXX scripts. Or if it can, there is a big chance it will not run properly. This is mainly do to the fact that there is several different versions of the REXX scripting language. The Official, and standard, version. The version created and used by ZOC, a telnet client. And there are other version out there. All have minor, to major, differences between them.

About 90% of the current TW2002 REXX scripts are made with the ZOC REXX.

AFAIK, SWATH uses the Official Standard REXX.

NOTE: Stein is always attempting to make sure that current ZOC REXX TW2002 scripts will run, and run properly, within SWATH.

3. SWATH is slow when using any script. This includes it's own built in scripts, and any player made scripts. If you ever use SWATH against anyone using another Helper, or telnet client. They will always beat you. I'm not talking about just attacking another player. But, using a script to do any other mondane tasks that can be scripted. Colo'ing, SDT, PPT, etc..

Personally, I have no idea as to why SWATH is so slow when running scripts. But, I sure wish that the SWATH could run all scripts a whole lot faster, than it does now.

Many of the 'Elite' players with not use SWATH because of the speed at which scripts run. They will either use a telnet client, like ZOC. Or use another helper that is 2, or more, times quicker than SWATH.

Personally, I use SWATH for 85% of the things I do while playing a game. For the remaining 15%, I use TWX. I use it for it's speed and the specific features that it's scripting language has. That I wish SWATH had in it's scripting language.

Maybe SWATH, or some other helper, will have 95% of the things that everyone needs. And I will not need to use 2, or more, helpers to be competitive in the game.


[This message has been edited by Michael Hagin (edited May 01, 2004).]

[This message has been edited by Michael Hagin (edited May 01, 2004).]

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Xeter
Cool Newbie Twarrior

Posts: 7
From: Escaping Venus Fast
Registered: Apr 2004

posted May 01, 2004 09:39     Click Here to See the Profile for Xeter Edit/Delete MessageReply w/Quote
Thank you very much for the great information and background! VERY good to know what has been going on in the TW Helper business.

I've found so far that the explore script in TW Win is superior. At least as far as I can't so far get the one to work in Swath whatsoever.

The CIM file download is about the same. However, once I bring up the port pair preferences I have several more choices. I can select my trading preferences better, and faster, and trade my way to the next pair. Plus it's faster and easier to display trades over 2,000 units only.

The sector mapping is poor in any of the new helpers that I've found. The original TW Beta had the best one.

Just before the 1st telnet helper came out, our BBS was experimenting with making TW BETA work with COM IP and Turbocom to make it telnet capable. It worked. It was a real beast to configure and make work right and I can't even dream of what it took to do now, and I have no idea where to find those two other programs. But if someone wanted to experiment around, I think that system would be the fastest yet with some of the best features so far. AND it's possible that the TWX functions would still work along side the program.

At the time the 1st version of TW Beta was being released, there was another one called TW Help that had a very interesting GUI, looked like the dashboard of a ship and had sound and a few other things. It was apparently abandoned before 1994, as all attempts to contact the author to register it failed. I did have one unregistered copy that I used once in a while. It was the only helper out at the time that would trade like Swath does now.

Twar for Windows requires a port pair trade of two ports trading 2 commodities. IE SSB to a BBS, or BSB ot a BBS... It will do a two hop trade however. TW Help and Swath would do an SSS to BBB, BBS to a BBB, ect.

The 2nd version of TW Beta had a preference for SSS to BBB, but in limited hold quantities for maximum exp build. Which was nice for evil player exp rehabilitation, each pair trade would generate 6 exp points, on each side of the trade. So each cycle would make 12 exp points and if the ports were fully upgraded, by the time things got done you'd have around $3,000,000.00

There was also an exp generator built in to negotiate material off planet in whatever repeating quantities you'd desire. We had one player that would continually wander off while his character sat there and negotiated organics off his Oceans at 3 holds per trade.

In those days, players always won at the end of a tournament with the highest exp. We figured out what this turkey was doing, and relieved him of his precious ocean planets. And a few other things.

This game has come a LONG ways since the 1st single player door version! One player at a time, 500 sectors, 250 turns a day, slow and no helpers!

Who thinks they know where the first scripting came from? I always believed they were written for the old BBS dial up program called Telix.

Thank you again for the good informative discussion! Look forward to more of the same. Really appreciate all the good help and suggestions.

X

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phx
Cool Newbie Twarrior

Posts: 18
From: Flint, MI
Registered: Feb 2004

posted May 01, 2004 16:37     Click Here to See the Profile for phx Edit/Delete MessageReply w/Quote
quote:
Originally posted by Michael Hagin:
For the first 11 months, not including very first email I had sent. I received no reply back from the author. Then on the 12 month, I sent an offer of $20,000 + 50% of profits of all registrations for the first 5 years.

With this offer, I got a responce. In that response, he told me that my offer was too low. And he even stated that he made twice that amount, yearly, on registrations of TWar. And unless I, or anyone else, was able to come up with an offer. That was, at least, twice the amount of what he was currently making. He would not entertain such offers.


I would have shown him this...
http://www.allcracks.net/html/t-11.html
Line 15

It is only one of many sources for this helpfull little file.

I have payed for both Swath and TWX as they are worth paying for. They are supported and constantly being developed. TWAR, though it has a couple of nice tools is no longer supported, and half the stuff it already has doesn't work right. SO NO MONEY FOR HIM! I feel bad for the poor newbs buying this program thinking its worth it.

Shame on greedy bizatches like that.

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Michael Hagin
TWarrior God apprentice

Posts: 286
From: Colorado Springs, CO USA
Registered: Dec 2000

posted May 01, 2004 20:16     Click Here to See the Profile for Michael HaginClick Here to Email Michael HaginVisit Michael Hagin's Homepage!Edit/Delete MessageReply w/Quote
quote:
Originally posted by phx:
I would have shown him this...
http://www.allcracks.net/html/t-11.html
Line 15

It is only one of many sources for this helpfull little file.

I have payed for both Swath and TWX as they are worth paying for. They are supported and constantly being developed. TWAR, though it has a couple of nice tools is no longer supported, and half the stuff it already has doesn't work right. SO NO MONEY FOR HIM! I feel bad for the poor newbs buying this program thinking its worth it.

Shame on greedy bizatches like that.


I don't even know if his website is still up or noat. If it is, then I'll feel sorry for all those out there still registering it. It's a shame that an author is going to continue to take money for a product they are no longer supporting. The least he could have done, was to sell it to someone. That was interested in keeping it going. Although it did not have to be me.


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Michael Hagin
TWarrior God apprentice

Posts: 286
From: Colorado Springs, CO USA
Registered: Dec 2000

posted May 01, 2004 20:21     Click Here to See the Profile for Michael HaginClick Here to Email Michael HaginVisit Michael Hagin's Homepage!Edit/Delete MessageReply w/Quote
quote:
Originally posted by Xeter:
Who thinks they know where the first scripting came from? I always believed they were written for the old BBS dial up program called Telix.
X

I'm not sure about this. But, I believe that Trade War Scripts for Telix. Was the very first Full fledge, complete set of scripts for Trade Wars. But, I think the first script created for TW was for QModem users.


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Stein
TW God

Posts: 1334
From: Linköping, Sweden
Registered: Nov 2000

posted May 02, 2004 15:14     Click Here to See the Profile for SteinClick Here to Email SteinVisit Stein's Homepage!Edit/Delete MessageReply w/Quote
@Xeter
I have replied to your mail and explained the issues you had.
I hope you have solved your problems, otherwise just contact us again at support@swath.net.

@Michael Hagin
The StarDock and class 0 ports are displayed in the GUI
Look in the right corner of the status bar.

The built in scripts and Java scripts both uses SWATH commands. The commands waits for a prompt before sending the data for that prompt. This takes some time since you have to wait for the next prompt, but makes it more secure in many situations. I have ideas on how to improve speed significantly and will try them after the release of v1.7.

Rexx/ZOC scripts however can both be executed directly in SWATH and is as fast (or even faster) than running them in ZOC. Check out the RevHelper script collection for example.

TWX Proxy is also a good way to get good and fast scripts and SWATH + TWX is a very good and common combination today.

------------------
Stein

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