VitoTrade 11/30/02 This script will WorldTrade Vito style. The CSG WorldTrade script is great but really geared for exploration. This VitoTrade script doesnt really care about exploring a lot of sectors, rather it is geared toward making money fast on day 1, turn 1. For example, if it runs across a org-equ port pair, it will trade them all the way down before it goes off to explore any further. This script requires that your ship have a density scanner on board. There is machinery built in so that it runs unattended. However it will not be truly unattended unless you set SWATH to kill all toll figs and defensive figs. The reason is that opponents figs will block the port report. That being said it might still error out in heavy traffic, post bugs on the swath discussion forum and it goes without saying that ansi animation should be turned off... --------------------------------------------------------------- Important note, there is a crucial array called ugliness[] which keeps track of any sectors that we prefer not to visit... For example if we trade a port down we really want to move on rather than come back to that sector. The most important function of ugliness is to ensure we do not fall into an endless loop where we warp back and forth between useless sectors... The script detects your swath script directory and saves the ugly file there, as VitoTrade-ugly-.txt --------------------------------------------------------------- Thanks to CSG who wrote the exploration WorldTrade script and whose code I learned from and borrowed to make this nonsense. Also thanks to Mongoose and his magnificent probehunter2.java, from which I learned how to read and write disk files... --------------------------------------------------------------- Parameters: layfigs = lay toll fighters as we go? unattended = running unattended verbose = lots of debugging information holoscan = holoscan before moving (in my opinion a waste of a turn, but in unlimited turn games knock yourself out)