import com.swath.*; import com.swath.cmd.*; /** * Drops a planet on anyone who touches your fighters. * *

1.1 CHANGES:
* Provides an option to trigger only if your fighters are attacked. * *

Like my scripts? Please let me know! * * @author Mongoose (krum@smyrnacable.net) * @version 1.1, 06 October 2001 */ public class PlanetDrop extends UserDefinedScript { protected String title = "Planet Drop"; protected String error = "Script Error"; protected Parameter noMercyP; public String getName() { return title; } public boolean initScript() throws Exception { if(Swath.main.prompt() != Swath.CITADEL_PROMPT) { MessageBox.exec("You must be at the Citadel prompt.", error, MessageBox.ICON_ERROR, MessageBox.TYPE_OK); return false; } noMercyP = new Parameter("No Mercy"); noMercyP.setType(Parameter.BOOLEAN); noMercyP.setBoolean(true); registerParam(noMercyP); return true; } /* end initScript */ public boolean runScript() throws Exception { boolean noMercy = noMercyP.getBoolean(); String[] messages = {"Deployed Fighters Report", "INACTIVITY"}; String text; SendString.exec("P"); while(true) { text = WaitForText.exec(messages); if(text.equals("INACTIVITY WARNING:")) { SendString.exec("Q\rP"); continue; } else if(noMercy || text.endsWith("is attacking!")) break; } /* ahh, a victim... */ SendString.exec(text.substring(32, text.indexOf(':')) + '\r'); WaitForText.exec("engage?"); SendString.exec("Y"); return true; } /* end runScript */ } /* end class */