import com.swath.*; import com.swath.cmd.*; import java.util.*; import java.lang.*; /** * Twarps to SD or Designated Sector (for evils) * Buys merch, Tows it back to where you left from (sector with a Sxx) * reloads Fuel to do as many times as set for * By Raybz */ public class Furber extends UserDefinedScript { private Parameter sector; private Parameter esect; private Parameter home; private Parameter evil; private Parameter turns; public String getName() { // Return the name of the script return "Buy and tow back a Merc to Furb with"; } public boolean initScript() throws Exception { // Check that we are at the correct prompt if (!atPrompt(Swath.COMMAND_PROMPT)) return false; //Where is Stardock sector = new Parameter("Stardock"); sector.setInteger(Swath.main.stardock()); //Landing Sector for Evils esect = new Parameter("Landing Sector,(if evil)"); esect.setType(Parameter.INTEGER); esect.setInteger(0); //Where to drop off furbs home = new Parameter("Where to drop off Furb"); home.setType(Parameter.INTEGER); home.setInteger(Swath.main.currSector()); //Evil Trader evil=new Parameter("Evil? No Commish? check if YES"); evil.setType(Parameter.BOOLEAN); evil.setBoolean(true); turns = new Parameter("How Many Ships?"); turns.setType(Parameter.INTEGER); turns.setInteger(8); // Register the parameters registerParam(sector); registerParam(esect); registerParam(home); registerParam(evil); return true; } public boolean runScript() throws Exception { String str; Sector sectorinfo; int m_figs=esect.getInteger(); boolean e_evil=evil.getBoolean(); int i=0; // Get the Sector to Move to if (e_evil) { // You Are Evil while (i